![]() This saves the timestamp of the replay, camera position and other parameters and creates a record in file in the snapshots section. XML file is tied to the replay and may be freely transfered with the replay file to other people, who then can use snapshots. In case with snapshots it will appear after the first snapshot is created. XML file will appear only if there is any data it should store. When Snapshots are used, the following parameters are restored:Īlso, the replay is paused after loading the Snapshot.Play at x1 speed (Does not automatically resume when paused) So, the controls switch to the Snapshots of the exact replay. Snapshots are existing and loaded on the replay-by-replay basis. To delete Snapshots, you must edit XML file and delete the Snapshot records. F8: try to switch to the most recently created Snapshot.F7: try to switch to the Snapshot closest from the right on the time scale (later than now), if such Snapshot exists.F6: try to switch to the Snapshot closest from the left on the time scale (earlier than now), if such Snapshot exists.Switching between Snapshots happens in the following way: This saves the timestamp of the replay, camera position and other parameters and creates a record in file in the Snapshots section. XML file is tied to the replay and may be freely transferred with the replay file to other people, who then can use Snapshots. In the case with Snapshots, it will appear after the first Snapshot is created. All Snapshots data is stored in XML file, which is created in the same folder as a replay and has suffix _params in the block. This function allows you to save a timestamp and camera position which will allow you to restore them at will. ![]() Load the closest snapshot after the current moment Load the closest snapshot before the current moment ![]()
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